Friday, November 11, 2011

section 2

* To familiarize non-traditional college student with The Graphic User Interface of most modern Computer operating systems. Mouse pointer, Menu, window, and applications/programs. First I used a desensitizing exercise(solitaire), behavioral learning theory, get the student use the environment. Then a brief display of each component with a quiz afterward. positive recognition  for successful use of the environment. The other theory is Schema. This is done by showing images of many different iterations of the operating system and pointing out the common pieces and providing a example of a schema the industry uses when talking about the Graphic User interface elements.
 
* Gagne's Nine Events of Instruction  (http://edutechwiki.unige.ch/en/Nine_events_of_instruction)

 Let everyone get time with a computer activity like a game is a good way to get attention. Activating existing knowledge could be done by having the student point to elements they used for the game. Tell them the name of these elements they are pointed at. New knowledge section would be now that you know the names of the elements use them to find this element. Now use this new knowledge to  write a  resume on the word processing application.

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